My (admittedly cynical) guess is that instead of taking all that experience to refine his knowledge of game mechanics and clever puzzle design, he has spent his time learning increasingly obscure ways of hiding solutions to trivial pixel hunts. It was developed by a guys who has been making games since the flash era. It's harder for open world-ish games, but most P&C games are pretty linear, opening areas one at a time, so it's trivial in those cases.īut, yes, I feel this one is one of the worst offenders I've played. Show the problem first and only then give access to the tools / environments needed to solve it. But there also the reasonable alternative of just not showing you the object before it even becomes necessary. 3 Show prefer to find an object and pick it up only to need it much later than to discover the object, find myself blocked from interacting with it to later find a puzzle that needs it and to have to backtrack to pick it up. So basically I was aimlessly solving a puzzle I didn't even know existed. Only after I had 3 of the 4 needed did the game let me enter into the room that held the puzzle. At one point I was collecting these vases. You press a lever not because you know what it will do and how it will help you advance, but just because the game lets you do it. Then, further in, you are always doing stuff just because you can, not because you know the purpose. There was absolutely no indication anywhere that I needed that item, nor that the item could reasonably be in that place. This time it involved going back to the beginning of the level and putting some random blob into a place to get some random item. Five minutes later, once again stuck, had to watch the solution. The issue was that I hadn't realised that I could walk into the background in one place. I've got stuck less than 30 minutes in and had to look for a walk-through. Not every P&C game has all of these issues, and a few might not have them at all, but this one has it all. Moon logic, stupid pixel-hunt, not knowing which elements are interactive and which are background, inventories filled with random items you grab for no reason, the complete lack of purpose, useless backtracking, etc.
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